Archive for the 'interactive' Category
Rethinking home audio and understanding how and where people share music was the jumping point for creating Skube. We realized that as we are moving more towards a digital and online music listening experience, current portable music players are not adapted for this environment. And sharing music in communal spaces is neither convenient nor easy, [...]
Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot. All the controls found in the game are available in this device. You can control the pull, the angle, and of course trigger the special power of the bird. We hacked a motorized fader found in [...]
WTPh? (What the Phonics) is an interactive installation made by Momo Miyazaki and I (Andrew Spitz). Street names in Denmark are close to impossible for foreigners to pronounce, so we did a little intervention in the touristic areas of Copenhagen. We recorded a Danish person speaking the street names then split up each syllable. In true [...]
#theVELUXpose is an interactive installation for VELUX set in the streets of Copenhagen. VELUX specializes in roof windows and our brief was to inspire young urban citizens to see the roof as an opportunity space and aspire to one day own a roof window. Our goal was to connect the digital generation and the VELUX [...]
What Line is it Anyway? explores the way people interpret an adjective through the simple task of drawing a line. We crowd sourced 1300 people to draw us a line by using Amazon’s Mechanical Turk, which is an amazing platform to get people (called workers) to do a simple task without them knowing the bigger picture or [...]
me, doing this. is a programme built in Max/MSP that visualizes myself programming this programme to visualize myself programming… Yip, coding inception. In realtime (while coding), I collect the mouse data (screen position, mouse down, mouse up), and whether or not I’m currently working or procrastinating. The white lines are when I’m working (the patcher [...]
Paper Note creates a tangible waveform from laser cut disks of paper. The user records a message, a sound or loads up music, and the system analyses the sound to map each moment to a corresponding slice. This project was made with Andrew Nip at CIID. We programmed it using Processing. Each Paper Note is [...]
Floor Mat Synth {+ interactive}
I’m busy working on a new interactive installation. This time, it’s a video wall activated by floor mats. I’m installing it this weekend – please send me good vibes so that it all works fine! I will post a video of the actual installation, once it’s done. Last night I finished soldering all 16 mats [...]
A few months back, with Mann Made Media, I had the privilege to work on a great project for BMW. BMW was announcing their sponsorship of the South African rugby team – the Springboks. Our brief was to simulate the feeling a rugby player would experience as they walk onto a packed stadium. It was well received [...]
At our last hacKinect Wednesdays gathering, we worked on the physical side of the installation. We bought a bunch of different types of solenoids (push, pull, big, small) to see how they work and which ones suit best our installation. We also wanted to see a prototype of the whole system in action. The system [...]





