Archive for the 'tangible' Category

Each loci is a unique 3D printed sculpture bespoke to someone’s flights spurring recollection, reflection and conversation about their travels. It is a working prototype made for my final project while studying at CIID. I am not releasing the software yet as we are aiming to include loci directly in an iPhone app I co-created […]

Rethinking home audio and understanding how and where people share music was the jumping point for creating Skube. We realized that as we are moving more towards a digital and online music listening experience, current portable music players are not adapted for this environment. And sharing music in communal spaces is neither convenient nor easy, […]

Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot. All the controls found in the game are available in this device. You can control the pull, the angle, and of course trigger the special power of the bird. We hacked a motorized fader found in […]

#theVELUXpose is an interactive installation for VELUX set in the streets of Copenhagen. VELUX specializes in roof windows and our brief was to inspire young urban citizens to see the roof as an opportunity space and aspire to one day own a roof window. Our goal was to connect the digital generation and the VELUX […]

Haven creates an analog soundscape by harvesting the wind. The goal was to create a personal space for relaxation while protecting the user from the wind. Haven consists of arm sleeves that collect air flow through pipes of varying lengths and materials, and a head piece that acts as an analog speaker. The wind is funneled […]

Paper Note creates a tangible waveform from laser cut disks of paper. The user records a message, a sound or loads up music, and the system analyses the sound to map each moment to a corresponding slice. This project was made with Andrew Nip at CIID. We programmed it using Processing. Each Paper Note is […]